We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
Given the increasing investment on information technology (IT) and Web site features, it becomes crucial to measure reliably the impact of these characteristics on the overall qua...
This study develops a procedure for automatic extraction and segmentation of a class-specific object (or region) by learning class-specific boundaries. We present and evaluate t...
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...