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2010
Springer
15 years 4 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
15 years 4 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
HICSS
2009
IEEE
143views Biometrics» more  HICSS 2009»
15 years 4 months ago
Longitudinal Analysis of the Effects of IT Characteristics on Web Site Ratings Across State Governments in the US (2001-2006)
Given the increasing investment on information technology (IT) and Web site features, it becomes crucial to measure reliably the impact of these characteristics on the overall qua...
Gabriel Puron Cid, José Ramón Gil-Ga...
ISBI
2009
IEEE
15 years 4 months ago
Lesion Detection and Segmentation in Uterine Cervix Images Using an Arc-Level MRF
This study develops a procedure for automatic extraction and segmentation of a class-specific object (or region) by learning class-specific boundaries. We present and evaluate t...
Amir Alush, Hayit Greenspan, Jacob Goldberger
HAPTICS
2009
IEEE
15 years 4 months ago
Haptic rendering of complex deformations through handle-space force linearization
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
Carlos Garre, Miguel A. Otaduy
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