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TOG
2008
235views more  TOG 2008»
14 years 9 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
TOG
2008
108views more  TOG 2008»
14 years 9 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
JODL
2007
126views more  JODL 2007»
14 years 9 months ago
Building rich, semantic descriptions of learning activities to facilitate reuse in digital libraries
Abstract This paper describes efforts to extend educational descriptions of learning objects to enable semantic search for suitable resources held within digital libraries and cybe...
Mark Gahegan, Ritesh Agrawal, Tawan Banchuen, Davi...
JVCA
2007
93views more  JVCA 2007»
14 years 9 months ago
Gradient-based shell generation and deformation
Shell becomes popular in a variety of modeling techniques for representing small-scale features and increasing visual complexity. Current shell generation algorithms do not measur...
Jin Huang, Xinguo Liu, Haiyang Jiang, Qing Wang, H...
CG
2004
Springer
14 years 9 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
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