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VC
2008
100views more  VC 2008»
15 years 5 months ago
GPU-based rendering for deformable translucent objects
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
174
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ENASE
2010
121views Hardware» more  ENASE 2010»
15 years 2 months ago
Generation Mechanisms in Graphical Template Language
Textual models in MDD typically are generated in their concrete syntax using a template based language. On the contrary, graphical models as a generated in abstract syntax and then...
Elina Kalnina, Audris Kalnins, Edgars Celms, Agris...
TOG
2010
142views more  TOG 2010»
15 years 2 months ago
Free-flowing granular materials with two-way solid coupling
We present a novel continuum-based model that enables efficient simulation of granular materials. Our approach fully solves the internal pressure and frictional stresses in a gran...
Rahul Narain, Abhinav Golas, Ming C. Lin
ALIFE
2011
14 years 11 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds

Publication
336views
13 years 12 months ago
Feature Mining for Localised Crowd Counting
This paper presents a multi-output regression model for crowd counting in public scenes. Existing counting by regression methods either learn a single model for global counting, or...
Ke Chen, Chen Change Loy, Shaogang Gong, Tao Xiang...