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ACII
2007
Springer
15 years 3 months ago
Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters
Abstract. Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are th...
Celso de Melo, Ana Paiva
EDBTW
2004
Springer
15 years 3 months ago
The Case for Mobile OLAP
Abstract. On-Line Analytical Processing (OLAP) is a trend in database technology, based on the multidimensional view of data. Numerous applications and development environments exi...
Andreas S. Maniatis
ICAT
2003
IEEE
15 years 2 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
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SIGGRAPH
2000
ACM
15 years 1 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
ICVGIP
2008
14 years 11 months ago
Monocular Depth by Nonlinear Diffusion
Following the phenomenological approach of gestaltists, sparse monocular depth cues such as T- and X-junctions and the local convexity are crucial to identify the shape and depth ...
Jean-Michel Morel, Philippe Salembier