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VISUALIZATION
2005
IEEE
15 years 5 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
VISUALIZATION
1993
IEEE
15 years 3 months ago
An Environment for Telecollaborative Data Exploration
This paper presents an environment for telecollaborative data exploration. It provides the following capabilities essential to data exploration: (1) Users can probe the data, deï¬...
Gudrun Klinker
CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
15 years 5 months ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...
IVC
2007
173views more  IVC 2007»
14 years 11 months ago
Outdoor recognition at a distance by fusing gait and face
We explore the possibility of using both face and gait in enhancing human recognition at a distance performance in outdoor conditions. Although the individual performance of gait ...
Zongyi Liu, Sudeep Sarkar
DAGSTUHL
2003
15 years 1 months ago
Feature tracking with skeleton graphs
One way to visualize large time-dependent data sets, is by visualization of the evolution of features in these data. The process consists of four steps: feature extraction, featur...
Benjamin Vrolijk, Freek Reinders, Frits H. Post