Abstract - In this paper, we discuss hardware acceleration for real-time physical modeling that would allow for realistic virtual environments. Additionally, we propose algorithms ...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
Abstract. This paper outlines the experiences of running a large stochastic multi-bodysimulation across a pan-European meta-computer,to demonstrate the use of the PROMENVIR tool wi...
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
This paper describes the vital role of freehand sketching in the design process. When designers first tackle a design problem they usually do so by sketching. We will explore the ...