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NOSSDAV
2005
Springer
15 years 11 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
CHI
1998
ACM
15 years 10 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
152
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CCGRID
2005
IEEE
15 years 11 months ago
A grid-based problem solving environment for GECEM
Grid-enabled portals are becoming increasingly popular as a means to create Grid-based problem-solving environments (PSEs) that allow scientists to access distributed resources, a...
Maria Lin, David W. Walker, Yu Chen, Jason W. Jone...
MSWIM
2003
ACM
15 years 11 months ago
Connectivity of wireless multihop networks in a shadow fading environment
This article analyzes the connectivity of multihop radio networks in a log-normal shadow fading environment. Assuming the nodes have equal transmission capabilities and are randoml...
Christian Bettstetter, Christian Hartmann
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
16 years 26 days ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...