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VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
15 years 2 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
VRML
2004
ACM
15 years 10 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
JHSN
2000
172views more  JHSN 2000»
15 years 4 months ago
Dynamic token bucket (DTB): a fair bandwidth allocation algorithm for high-speed networks
Fair allocation of available bandwidth to competing flows is a simple form of quality of service (QoS) that can be provided to customers in packet-switched networks. A number of p...
Jayakrishna Kidambi, Dipak Ghosal, Biswanath Mukhe...
VISUALIZATION
2002
IEEE
15 years 9 months ago
Probabilistic Surfaces: Point Based Primitives to Show Surface Uncertainty
Efficient and informative visualization of surfaces with uncertainties is an important topic with many applications in science and engineering. Examples include environmental pol...
Gevorg Grigoryan, Penny Rheingans
SPATIALCOGNITION
1998
Springer
15 years 8 months ago
Spatial Orientation in Virtual Environments: Background Considerations and Experiments
Spatial orientation strongly relies on visual and whole-body information available while moving through space. As virtual environments allow to isolate the contribution of visual i...
Fredrik Wartenberg, Mark May, Patrick Péruc...