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CGF
2004
82views more  CGF 2004»
15 years 4 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
GRAPHITE
2006
ACM
15 years 10 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
WSC
2004
15 years 5 months ago
General-Purpose 3D Animation with VITASCOPE
This paper presents VITASCOPE, a general-purpose, userextensible 3D visualization system for animating processes that are modeled using Discrete-Event Simulation tools. VITASCOPE ...
Vineet R. Kamat, Julio C. Martínez
MMM
2006
Springer
111views Multimedia» more  MMM 2006»
15 years 10 months ago
Real-time 3D fire simulation using a spring-mass model
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Murat Balci, Hassan Foroosh
147
Voted
SC
2005
ACM
15 years 9 months ago
SPICE: Simulated Pore Interactive Computing Environment
— SPICE aims to understand the vital process of translocation of biomolecules across protein pores by computing the free energy profile of the translocating biomolecule along th...
Shantenu Jha, Peter V. Coveney, Matt J. Harvey