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139
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CGI
1998
IEEE
15 years 7 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
MICRO
2006
IEEE
94views Hardware» more  MICRO 2006»
15 years 3 months ago
A Sampling Method Focusing on Practicality
In the past few years, several research works have demonstrated that sampling can drastically speed up architecture simulation, and several of these sampling techniques are already...
Daniel Gracia Pérez, Hugues Berry, Olivier ...
142
Voted
PVLDB
2010
111views more  PVLDB 2010»
14 years 10 months ago
Net-Fli: On-the-fly Compression, Archiving and Indexing of Streaming Network Traffic
The ever-increasing number of intrusions in public and commercial networks has created the need for high-speed archival solutions that continuously store streaming network data to...
Francesco Fusco, Marc Ph. Stoecklin, Michail Vlach...
ICSEA
2009
IEEE
15 years 10 months ago
Testing of Image Processing Algorithms on Synthetic Data
—In this paper, it is shown that synthetic images can be used to test specific use cases of a lane tracking algorithm which has been developed by Audi AG. This was achieved by s...
Kilian von Neumann-Cosel, Erwin Roth, Daniel Lehma...
VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 7 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...