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APVIS
2009
15 years 4 months ago
Optimized data transfer for time-dependent, GPU-based glyphs
Particle-based simulations are a popular tool for researchers in various sciences. In combination with the availability of ever larger COTS clusters and the consequently increasin...
Sebastian Grottel, Guido Reina, Thomas Ertl
ECEASST
2008
110views more  ECEASST 2008»
15 years 3 months ago
Independence Analysis of Firing and Rule-based Net Transformations in Reconfigurable Object Nets
: The main idea behind Reconfigurable Object Nets (RONs) is to support the visual specification of controlled rule-based net transformations of place/transition nets (P/T nets). RO...
Enrico Biermann, Tony Modica
IJVR
2007
171views more  IJVR 2007»
15 years 2 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
PDP
2006
IEEE
15 years 9 months ago
Video Quality Estimation of DCCP Streaming over Wireless Networks
This paper describes a streaming architecture simulation model above Network Simulator 2 (NS2) which allows to define specific transport properties. Multimedia contents are spec...
Sebastien Linck, Emmanuel Mory, Julien Bourgeois, ...
VRST
2006
ACM
15 years 9 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...