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RT
2001
Springer
15 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
HPDC
1999
IEEE
15 years 1 months ago
The Cactus Computational Toolkit and using Distributed Computing to Collide Neutron Stars
We are developing a system for collaborative research and development for a distributed group of researchers at different institutions around the world. In a new paradigm for coll...
Gabrielle Allen, Tom Goodale, Joan Massó, E...
SIGGRAPH
1998
ACM
15 years 1 months ago
Realistic Modeling and Rendering of Plant Ecosystems
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realist...
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Ra...
ESCIENCE
2006
IEEE
15 years 1 months ago
Scientific Workflows: More e-Science Mileage from Cyberinfrastructure
We view scientific workflows as the domain scientist's way to harness cyberinfrastructure for e-Science. Domain scientists are often interested in "end-to-end" fram...
Bertram Ludäscher, Shawn Bowers, Timothy M. M...
GECCO
2006
Springer
147views Optimization» more  GECCO 2006»
15 years 1 months ago
Evolving a real-world vehicle warning system
Many serious automobile accidents could be avoided if drivers were warned of impending crashes before they occur. Creating such warning systems by hand, however, is a difficult an...
Nate Kohl, Kenneth O. Stanley, Risto Miikkulainen,...