This work addresses the problem of human action recognition by introducing a representation of a human action as a collection of short trajectories that are extracted in areas of ...
Antonios Oikonomopoulos, Ioannis Patras, Maja Pant...
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Current digital documents provide few traces to help user browsing. This makes document browsing difficult, and we sometimes feel it is hard to keep track of all of the informati...
In many cases, normal uses of a system form patterns that will repeat. The most common patterns can be collected into a prediction model which will essentially predict that usage p...
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...