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WSCG
2004
165views more  WSCG 2004»
15 years 5 months ago
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hard...
Ingo Soetebier, Horst Birthelmer, Jörg Sahm
VCIP
2003
231views Communications» more  VCIP 2003»
15 years 5 months ago
Light field rendering with omni-directional camera
This paper presents an approach to capture visual appearance of a real environment such as an interior of a room. We propose the method for generating arbitrary viewpoint images b...
Hiroshi Todoroki, Hideo Saito
VMV
2003
152views Visualization» more  VMV 2003»
15 years 5 months ago
Bone Segmentation in CT Angiography Data Using a Probabilistic Atlas
Automatic segmentation of bony structures in CT angiography datasets is an essential pre-processing step necessary for most visualization and analysis tasks. Since traditional den...
Matús Straka, Alexandra La Cruz, Arnold K&o...
DARE
2000
120views more  DARE 2000»
15 years 5 months ago
A comparison of spatial organization strategies in graphical and tangible user interfaces
We present a study comparing how people use space in a Tangible User Interface (TUI) and in a Graphical User Interface (GUI). We asked subjects to read ten summaries of recent new...
James Patten, Hiroshi Ishii
WSCG
2003
143views more  WSCG 2003»
15 years 5 months ago
Fast Algorithm for Stochastic Tree Computation
In this paper, a recursive algorithm that can build complex tree structure quickly is presented briefly. The plant structural growth is based on a dual-scale automaton, in which â...
Meng-Zhen Kang, Philippe de Reffye, Jean Fran&cced...
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