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ICCV
2003
IEEE
15 years 11 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
UIST
1999
ACM
15 years 10 months ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley
APGV
2007
ACM
15 years 9 months ago
Perception and prediction of simple object interactions
For humans, it is useful to be able to visually detect an object's physical properties. One potentially important source of information is the way the object moves and intera...
Manfred Nusseck, Julien Lagarde, Benoît G. B...
APGV
2010
ACM
227views Visualization» more  APGV 2010»
15 years 9 months ago
Measuring the perception of light inconsistencies
In this paper we explore the ability of the human visual system to detect inconsistencies in the illumination of objects in images. We specifically focus on objects being lit fro...
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco ...
174
Voted
APGV
2010
ACM
247views Visualization» more  APGV 2010»
15 years 9 months ago
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
Darren Cosker, Eva Krumhuber, Adrian Hilton