We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point” technique proposed by Chew. Given a surface S, it progressively adds poin...
Localization is one of the fundamental problems in mobile robotics. Without knowledge about their position mobile robots cannot e ciently carry out their tasks. In this paper we pr...
A methodology is presented which allows comparison between models under different modeling paradigms. Consider the following situation: Two models have been constructed to study d...
Many AI problems can be modeled as constraint satisfaction problems (CSP), but many of them are actually dynamic: the set of constraints to consider evolves because of the environ...
The impossibility of statically determining the behavior of complex systems that interact at runtime with heterogeneous devices and remote entities, may lead to unexpected system ...