As software systems grow in size and use more third-party libraries and frameworks, the need for developers to understand unfamiliar large codebases is rapidly increasing. In this...
We present a technique which automatically converts a small number of single-view volume rendered images of the same 3D data set into a compact representation of that data set. Th...
We introduce the concept of the Temporal Thumbnail, used to quickly convey information about the amount of time spent viewing specific areas of a virtual 3D model. Temporal Thumbn...
We present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified ...
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...