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ATAL
2007
Springer
15 years 11 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
159
Voted
GECCO
2007
Springer
156views Optimization» more  GECCO 2007»
15 years 11 months ago
Techniques for highly multiobjective optimisation: some nondominated points are better than others
The research area of evolutionary multiobjective optimization (EMO) is reaching better understandings of the properties and capabilities of EMO algorithms, and accumulating much e...
David W. Corne, Joshua D. Knowles
GECCO
2007
Springer
558views Optimization» more  GECCO 2007»
15 years 11 months ago
A chain-model genetic algorithm for Bayesian network structure learning
Bayesian Networks are today used in various fields and domains due to their inherent ability to deal with uncertainty. Learning Bayesian Networks, however is an NP-Hard task [7]....
Ratiba Kabli, Frank Herrmann, John McCall
ICCBR
2007
Springer
15 years 11 months ago
Using Cases Utility for Heuristic Planning Improvement
Current efficient planners employ an informed search guided by a heuristic function that is quite expensive to compute. Thus, ordering nodes in the search tree becomes a key issue,...
Tomás de la Rosa, Angel García Olaya...
SAGA
2007
Springer
15 years 11 months ago
A VNS Algorithm for Noisy Problems and Its Application to Project Portfolio Analysis
Abstract. Motivated by an application in project portfolio analysis under uncertainty, we develop an algorithm S-VNS for solving stochastic combinatorial optimization (SCO) problem...
Walter J. Gutjahr, Stefan Katzensteiner, Peter Rei...