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» Visualization in Teleimmersive Environments
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CGF
2007
165views more  CGF 2007»
14 years 11 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
MOBISYS
2006
ACM
15 years 10 months ago
Pegboard: a framework for developing mobile applications
Tool support for mobile application development can significantly improve programmer productivity and software quality. Pegboard is a novel tooling framework that extends the Ecli...
Danny Soroker, Ramón Cáceres, Danny ...
C5
2007
IEEE
15 years 5 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick
COMPSAC
1997
IEEE
15 years 3 months ago
Model-integrated system development: models, architecture, and process
Many large software systems are tightly integrated with their physical environments and must be adapted when their environment changes. Typically, software development methodologi...
Gabor Karsai, Amit Misra, Janos Sztipanovits, &Aac...
BC
2004
133views more  BC 2004»
14 years 10 months ago
Coevolution of active vision and feature selection
We show that complex visual tasks, such as position- and size-invariant shape recognition and navigation in the environment, can be tackled with simple architectures generated by a...
Dario Floreano, Toshifumi Kato, Davide Marocco, Er...