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» Visualization in Teleimmersive Environments
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SI3D
2003
ACM
15 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ASYNC
1998
IEEE
110views Hardware» more  ASYNC 1998»
15 years 2 months ago
Analyzing Specifications for Delay-Insensitive Circuits
We present the XDI Model for specifying delay-insensitive circuits, that is, reactive systems that correctly exchange signals with their environment in spite of unknown delays inc...
Tom Verhoeff
HIPS
1998
IEEE
15 years 2 months ago
A Graph-Based Framework for the Definition of Tools Dealing with Sparse and Irregular Distributed Data Structures
Industrial applications use specific problem-oriented implementations of large sparse and irregular data structures. Hence there is a need for tools that make it possible for deve...
Jean-Michel Lépine, Serge Chaumette, Frank ...
SAC
1998
ACM
15 years 2 months ago
Applying videogame technologies to video conferencing systems
We have developed a desktop meeting environment named FreeWalk that supports casual meetings in a 3-dimensional (3D) virtual shared space, community common. Tools for human commun...
Toshikazu Nishimura, Hideyuki Nakanishi, Chikara Y...
AGENTS
1997
Springer
15 years 2 months ago
Increasing Believability in Animated Pedagogical Agents
Animated pedagogical agents o er great promise for knowledge-based learning environments. In addition to coupling feedback capabilities with a strong visual presence, these agents...
James C. Lester, Brian A. Stone