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ICDCSW
2008
IEEE
15 years 6 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
MOBIQUITOUS
2008
IEEE
15 years 6 months ago
Data aggregation in VANETs: the VESPA approach
VESPA (Vehicular Event Sharing with a mobile P2P Architecture) 1 is a system for enabling vehicles to share information in vehicular ad-hoc networks (VANETs). The originality of V...
Bruno Defude, Thierry Delot, Sergio Ilarri, Jos&ea...
FGCN
2007
IEEE
125views Communications» more  FGCN 2007»
14 years 11 months ago
Evaluation of a Simple Load Balancing Improvement for Reliable Server Pooling with Heterogeneous Server Pools
The IETF is currently standardizing a light-weight protocol framework for server redundancy and session failover: Reliable Server Pooling (RSerPool). It is the novel combination o...
Xing Zhou, Thomas Dreibholz, Erwin P. Rathgeb
TROB
2002
244views more  TROB 2002»
14 years 11 months ago
Distributed surveillance and reconnaissance using multiple autonomous ATVs: CyberScout
The objective of the CyberScout project is to develop an autonomous surveillance and reconnaissance system using a network of all-terrain vehicles. In this paper, we focus on two f...
Mahesh Saptharishi, C. Spence Oliver, Christopher ...
INTERNET
2010
132views more  INTERNET 2010»
14 years 8 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen