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» Visualization of Component-based Software
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156
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CGA
2011
14 years 6 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
143
Voted
GRAPHICSINTERFACE
2011
14 years 6 months ago
Improving revisitation in graphs through static spatial features
People generally remember locations in visual spaces with respect to spatial features and landmarks. Geographical maps provide many spatial features and hence are easy to remember...
Sohaib Ghani, Niklas Elmqvist
CHI
2009
ACM
16 years 3 months ago
Understanding how and why open source contributors use diagrams in the development of Ubuntu
Some of the most interesting differences between Open Source Software (OSS) development and commercial colocated software development lie in the communication and collaboration pr...
Koji Yatani, Eunyoung Chung, Carlos Jensen, Khai N...
COMPSAC
1997
IEEE
15 years 6 months ago
Model-integrated system development: models, architecture, and process
Many large software systems are tightly integrated with their physical environments and must be adapted when their environment changes. Typically, software development methodologi...
Gabor Karsai, Amit Misra, Janos Sztipanovits, &Aac...
RE
2001
Springer
15 years 7 months ago
Virtual Environment Modeling for Requirements Validation of High Consequence Systems
An essential type of “evidence”of the correctness of the requirements formalization process can be provided by human-based calculation. Human calculation can be significantly ...
Victor L. Winter, Dejan Desovski, Bojan Cukic