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SIGGRAPH
1996
ACM
15 years 2 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
UIST
1993
ACM
15 years 1 months ago
Model-based User Interface Design by Example and by Interview
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
Martin R. Frank, James D. Foley
UIST
1994
ACM
15 years 1 months ago
An Architecture for Transforming Graphical Interfaces
While graphical user interfaces have gained much popularity in recent years, there are situations when the need to use existing applications in a nonvisual modality is clear. Exam...
W. Keith Edwards, Elizabeth D. Mynatt
UIST
1992
ACM
15 years 1 months ago
Interactive Shadows
It is often difficult in computer graphics applications to understand spatial relationships betweenobjects in a 3D sceneor effect changes to those objects without specialized visu...
Kenneth P. Herndon, Robert C. Zeleznik, Daniel C. ...
ATAL
2007
Springer
15 years 1 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...