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AFRIGRAPH
2004
ACM
15 years 10 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
NPAR
2004
ACM
15 years 10 months ago
Example-based composite sketching of human portraits
Creating a portrait in the style of a particular artistic tradition or a particular artist is a difficult problem. Elusive to codify algorithmically, the nebulous qualities which...
Hong Chen, Ziqiang Liu, Chuck Rose, Yingqing Xu, H...
MIR
2003
ACM
147views Multimedia» more  MIR 2003»
15 years 9 months ago
Model checking for detection of sport highlights
Automatic semantic annotation of sports video requires that the domain knowledge is properly included and exploited in the annotation process and that low and intermediate-level f...
Marco Bertini, Alberto Del Bimbo, Walter Nunziati
ICMCS
2000
IEEE
89views Multimedia» more  ICMCS 2000»
15 years 8 months ago
A Performance Based Parametric Model for Facial Animation
In this paper we present a parametric model for facial animation and a method for adapting it to a specific person. Every facial expression can be described as a contraction or r...
Ania Wojdel, Léon J. M. Rothkrantz
CA
1999
IEEE
15 years 8 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe