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WSCG
2004
129views more  WSCG 2004»
15 years 8 months ago
Optimized Face Animation with Morph-Targets
An ongoing research topic is to build suitable visualization architectures for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDA...
Uwe Berner
AGI
2011
14 years 11 months ago
Towards a General Vision System Based on Symbol-Relation Grammars and Bayesian Networks
Abstract. A novel approach to create a general vision system is presented. The proposed method is based on a visual grammar representation which is transformed to a Bayesian networ...
Elias Ruiz, Augusto Meléndez, Luis Enrique ...
CHI
2007
ACM
16 years 7 months ago
Let's go to the whiteboard: how and why software developers use drawings
Software developers are rooted in the written form of their code, yet they often draw diagrams representing their code. Unfortunately, we still know little about how and why they ...
Mauro Cherubini, Gina Venolia, Robert DeLine, Andr...
EMMCVPR
2005
Springer
16 years 23 days ago
Object Categorization by Compositional Graphical Models
This contribution proposes a compositionality architecture for visual object categorization, i.e., learning and recognizing multiple visual object classes in unsegmented, cluttered...
Björn Ommer, Joachim M. Buhmann
ICCS
2003
Springer
16 years 13 days ago
Parallel Finite Element Analysis Platform for the Earth Simulator: GeoFEM
Abstract. GeoFEM has been developed as a finite element solid earth simulator using the Earth Simulator (ES) (35.61 Tflops/peak according to the Linpack benchmark test). It is comp...
Hiroshi Okuda, Kengo Nakajima, Mikio Iizuka, Li Ch...