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JSS
1998
139views more  JSS 1998»
14 years 9 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
ICDCSW
2008
IEEE
15 years 3 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
EMSOFT
2011
Springer
13 years 9 months ago
Model-checking behavioral programs
System specifications are often structured as collections of scenarios and use-cases that describe desired and forbidden sequences of events. A recently proposed behavioral progr...
David Harel, Robby Lampert, Assaf Marron, Gera Wei...
PROCEDIA
2010
80views more  PROCEDIA 2010»
14 years 7 months ago
Visualising spins and clusters in regular and small-world Ising models with GPUs
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Arno Leist, Daniel P. Playne, Kenneth A. Hawick
SI3D
1992
ACM
15 years 1 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...