Sciweavers

1088 search results - page 85 / 218
» Visualization of mobile object environments
Sort
View
124
Voted
WETICE
1997
IEEE
15 years 7 months ago
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on...
Chris Greenhalgh, Steve Benford
140
Voted
ICCHP
1994
Springer
15 years 7 months ago
Synthesizing Non-Speech Sound to Support Blind and Visually Impaired Computer Users
This paper describes work in progress on automatic generation of "impact sounds" based on physical modelling. These sounds can be used as non-speech audio presentation of...
Alireza Darvishi, Valentin Guggiana, Eugen Muntean...
120
Voted
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 9 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
136
Voted
DAGM
2005
Springer
15 years 9 months ago
6D-Vision: Fusion of Stereo and Motion for Robust Environment Perception
Obstacle avoidance is one of the most important challenges for mobile robots as well as future vision based driver assistance systems. This task requires a precise extraction of de...
Uwe Franke, Clemens Rabe, Hernán Badino, St...
148
Voted
WAPCV
2004
Springer
15 years 9 months ago
A Visual Attention-Based Approach for Automatic Landmark Selection and Recognition
Visual attention refers to the ability of a vision system to rapidly detect visually salient locations in a given scene. On the other hand, the selection of robust visual landmarks...
Nabil Ouerhani, Heinz Hügli, Gabriel Gruener,...