Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
Abstract. Matter in the universe mainly consists of plasma. The dynamics of plasmas is controlled by magnetic fields. To simulate the evolution of magnetised plasma, we solve the e...
Because of the complexity of the human structure, and the irregularity of the human tissues, and the discrepancy of human individuality, segmenting and rendering 3D medical data f...
This paper proposes a new approach for skeletonization based on the skeleton strength map (SSM) caculated by Euclidean distance transform of a binary image. After the distance tra...
Longin Jan Latecki, Quannan Li, Xiang Bai, Wenyu L...