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CGF
2008
184views more  CGF 2008»
14 years 9 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
ICPR
2000
IEEE
15 years 11 months ago
Visual Attention Control for Nuclear Power Plant Inspection
Industrial inspection robots, which are to move around a nuclear power plant and carry out inspection tasks, must follow a given route while observing static and dynamic features ...
Nobuyuki Kita
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
15 years 3 months ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar
RAS
2006
91views more  RAS 2006»
14 years 9 months ago
Visual navigation and obstacle avoidance using a steering potential function
Humans have a remarkable ability to navigate using only vision, but mobile robots have not been nearly as successful. We propose a new approach to vision-guided local navigation, ...
Wesley H. Huang, Brett R. Fajen, Jonathan R. Fink,...
ISVC
2007
Springer
15 years 4 months ago
Interactive Glyph Placement for Tensor Fields
Visualization of glyphs has a long history in medical imaging but gains much more power when the glyphs are properly placed to fill the screen. Glyph packing is often performed vi...
Mario Hlawitschka, Gerik Scheuermann, Bernd Hamann