—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
—This paper reports on the results of an experiment designed to study fine grain physiological responses of participants to an immersive virtual simulation of an urban environmen...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
The object of this paper is to appreciate the computational limits inherent in the combinatorics of an applied concurrent (aka agent-based) language . That language is primarily m...
Pierre-Louis Curien, Vincent Danos, Jean Krivine, ...
Weextendthetheoryofself-organizingneuralfields in order to analyze the joint emergence of topography and feature selectivity in primary visual cortex through spontaneous symmetry b...