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IJVR
2007
204views more  IJVR 2007»
14 years 11 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
IJVR
2007
85views more  IJVR 2007»
14 years 11 months ago
Detection of Landmarks for Clustering of Online-Game Players
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen
IJVR
2007
106views more  IJVR 2007»
14 years 11 months ago
Responses of Participants During an Immersive Virtual Environment Experience
—This paper reports on the results of an experiment designed to study fine grain physiological responses of participants to an immersive virtual simulation of an urban environmen...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
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TCS
2008
14 years 11 months ago
Computational self-assembly
The object of this paper is to appreciate the computational limits inherent in the combinatorics of an applied concurrent (aka agent-based) language . That language is primarily m...
Pierre-Louis Curien, Vincent Danos, Jean Krivine, ...
BC
2005
92views more  BC 2005»
14 years 11 months ago
Spontaneous symmetry breaking in self-organizing neural fields
Weextendthetheoryofself-organizingneuralfields in order to analyze the joint emergence of topography and feature selectivity in primary visual cortex through spontaneous symmetry b...
Paul C. Bressloff
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