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JVCA
2007
93views more  JVCA 2007»
14 years 11 months ago
Gradient-based shell generation and deformation
Shell becomes popular in a variety of modeling techniques for representing small-scale features and increasing visual complexity. Current shell generation algorithms do not measur...
Jin Huang, Xinguo Liu, Haiyang Jiang, Qing Wang, H...
JVCA
2007
110views more  JVCA 2007»
14 years 11 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
VC
2008
95views more  VC 2008»
14 years 11 months ago
Determination of camera parameters for character motions using motion area
We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the moti...
Ji-yong Kwon, In-Kwon Lee
VC
2008
156views more  VC 2008»
14 years 11 months ago
Spline-based feature curves from point-sampled geometry
Defining sharp features in a 3D model facilitates a better understanding of the surface and aids geometric processing and graphics applications, such as reconstruction, filtering, ...
Joel Daniels II, Tilo Ochotta, Linh K. Ha, Cl&aacu...
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
14 years 11 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
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