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FDG
2009
ACM
15 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
FDG
2009
ACM
15 years 4 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
HT
2009
ACM
15 years 4 months ago
Designing hypertext tools to facilitate authoring multiple points-of-view stories
How can authoring tools help authors create complex, innovative hypertext narrative structures? Tools for creating hypertext fiction typically represent such narratives in the fo...
Alex Mitchell, Kevin McGee
89
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MM
2009
ACM
209views Multimedia» more  MM 2009»
15 years 4 months ago
Brain state decoding for rapid image retrieval
Human visual perception is able to recognize a wide range of targets under challenging conditions, but has limited throughput. Machine vision and automatic content analytics can p...
Jun Wang, Eric Pohlmeyer, Barbara Hanna, Yu-Gang J...
MM
2009
ACM
156views Multimedia» more  MM 2009»
15 years 4 months ago
Understanding near-duplicate videos: a user-centric approach
Popular content in video sharing web sites (e.g., YouTube) is usually duplicated. Most scholars define near-duplicate video clips (NDVC) based on non-semantic features (e.g., di...
Mauro Cherubini, Rodrigo de Oliveira, Nuria Oliver
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