at different levels of abstraction. There are two very different ways of using such languages. One approach is based on the manifestation of a single model, with construction of di...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
The dQUOB system satis es client need for speci c information from high-volume data streams. The data streams we speak of are the ow of data existing during large-scale visualizat...
Increasing numbers of software developers are using the Unified Modeling Language (UML) and associated visual modeling tools as a basis for the design and implementation of their ...
Jean Hartmann, Claudio Imoberdorf, Michael Meising...
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...