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CGA
2008
15 years 6 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
COMSIS
2007
128views more  COMSIS 2007»
15 years 6 months ago
Constructing program animations using a pattern-based approach
The aim of this paper is to discuss how our pattern-based strategy for the visualization of data and control flow can effectively be used to animate the program and exhibit its beh...
Daniela Carneiro da Cruz, Pedro Rangel Henriques, ...
IVS
2008
75views more  IVS 2008»
15 years 6 months ago
Perceiving patterns in parallel coordinates: determining thresholds for identification of relationships
This article presents a study that investigates the ability of humans to perceive relationships (patterns) in parallel coordinates, an ability that is crucial to the use of this p...
Jimmy Johansson, Camilla Forsell, Mats Lind, Matth...
IVS
2008
124views more  IVS 2008»
15 years 6 months ago
Mobile analytics for emergency response and training
During emergency response events, situational awareness is critical in effectively managing and safe-guarding civilians and in-field personnel. To better support both command cent...
SungYe Kim, Ross Maciejewski, Karl Ostmo, Edward J...
TVCG
2008
121views more  TVCG 2008»
15 years 6 months ago
Multi-Focused Geospatial Analysis Using Probes
Traditional geospatial information visualizations often present views that restrict the user to a single perspective. When zoomed out, local trends and anomalies become suppressed ...
Thomas Butkiewicz, Wenwen Dou, Zachary Wartell, Wi...