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Source Code
940views
17 years 6 months ago
Surface Rendering Using Vtk4.2 Qt3.x C++
This is an infrastructure code that integrates C++/Vt/Qt/Newmat into a cross-platform program that can run on any plateform Unix/Linux/Windows. For demo purposes, it loads any segm...
M. Sabry Hassouna
ICSE
2003
IEEE-ACM
16 years 5 months ago
Trustworthy and sustainable operations in marine environments
In order to address challenges and opportunities of engineering information systems for network-centric warfare, we have developed a prototype for trustworthy and sustainable oper...
Martin Fredriksson, Rune Gustavsson
132
Voted
ATAL
2005
Springer
15 years 10 months ago
Humans and agents in 3D electronic institutions
In this paper we propose the use of 3D Virtual Worlds for the visualization of Electronic Institutions. We show how 3D representation helps to open Electronic Institutions to huma...
Anton Bogdanovych, Helmut Berger, Carles Sierra, S...
NPAR
2010
ACM
15 years 10 months ago
Non-Photorealistic Rendering and the science of art
I argue that Non-Photorealistic Rendering (NPR) research will play a key role in the scientific understanding of visual art and illustration. NPR can contribute to scientific un...
Aaron Hertzmann
145
Voted
DATE
2004
IEEE
126views Hardware» more  DATE 2004»
15 years 8 months ago
GRAAL - A Development Framework for Embedded Graphics Accelerators
This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...