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WSCG
2004
154views more  WSCG 2004»
15 years 6 months ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...
SMA
2010
ACM
195views Solid Modeling» more  SMA 2010»
15 years 5 months ago
Piecewise 3D Euler spirals
3D Euler spirals are visually pleasing, due to their property of having their curvature and their torsion change linearly with arc-length. This paper presents a novel algorithm fo...
David Ben-Haim, Gur Harary, Ayellet Tal
BMCBI
2010
135views more  BMCBI 2010»
15 years 5 months ago
MrsRF: an efficient MapReduce algorithm for analyzing large collections of evolutionary trees
Background: MapReduce is a parallel framework that has been used effectively to design largescale parallel applications for large computing clusters. In this paper, we evaluate th...
Suzanne Matthews, Tiffani L. Williams
CGF
2005
147views more  CGF 2005»
15 years 5 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
CGF
2002
116views more  CGF 2002»
15 years 5 months ago
Recent Advances in Mesh Morphing
Meshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphi...
Marc Alexa