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VISUALIZATION
2005
IEEE
15 years 9 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
VISUALIZATION
1998
IEEE
15 years 8 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
CCCG
2007
15 years 5 months ago
Terrain Representation using Right-Triangulated Irregular Networks
A quadtree-based triangulation, sometimes called an RTIN, is a common hierarchical representation of terrain for 3D visualization. In this paper we focus on the memory/error bound...
Suddha Basu, Jack Snoeyink
116
Voted
GRAPHICSINTERFACE
2001
15 years 5 months ago
3D-Interaction Techniques for Planning of Oncologic Soft Tissue Operations
We discuss interaction tasks and interaction techniques for the planning of soft tissue operations as for example oncologic liver and lung surgery. We focus on techniques to explor...
Bernhard Preim, Wolf Spindler, Karl J. Oldhafer, H...
JMM2
2006
116views more  JMM2 2006»
15 years 3 months ago
Relighting of Dynamic Video
-- We present a novel method to relight video sequences for multimedia applications given known surface shape and original illumination. The method preserves fine visual details. I...
Péter Csákány, Adrian Hilton