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ICPR
2008
IEEE
15 years 9 months ago
Camera motion filtering and its applications
Camera motion filtering is important in many applications, such as camera-based visual control interface on a mobile device. In this paper, we first present a robust global motion...
Jiang Gao
ECCV
2004
Springer
16 years 5 months ago
Structure and Motion from Images of Smooth Textureless Objects
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
ICIP
2000
IEEE
16 years 4 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
VIS
2007
IEEE
183views Visualization» more  VIS 2007»
16 years 4 months ago
Lattice Based Volumetric Global Illumination
We describe a novel volumetric global illumination framework based on the Face-Centered Cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It ha...
Feng Qiu, Fang Xu, Zhe Fan, Neophytos Neophytou...
VIS
2009
IEEE
216views Visualization» more  VIS 2009»
16 years 4 months ago
Volume Ray Casting with Peak Finding and Differential Sampling
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Con...
Aaron Knoll, Younis Hijazi, Rolf Westerteiger, ...