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3DPVT
2006
IEEE
141views Visualization» more  3DPVT 2006»
15 years 6 months ago
Reference Stream Selection for Multiple Depth Stream Encoding
With advances in technology, a dynamic real world scene can be captured, represented, and streamed for realistic interaction in 3D using multiple digital cameras and computers. Ho...
Sang-Uok Kum, Ketan Mayer-Patel
ACSC
2006
IEEE
15 years 6 months ago
Rendering multi-perspective images with trilinear projection
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Scott Vallance, Paul R. Calder
AVSS
2006
IEEE
15 years 6 months ago
People Tracking Using a Time-of-Flight Depth Sensor
Visually track several moving persons engaged in close interactions is known to be a very hard problem, though 3-D approaches based on stereo vision and plan-view maps offer much ...
Alessandro Bevilacqua, Luigi di Stefano, Pietro Az...
ICAT
2006
IEEE
15 years 5 months ago
Enhancing Immersiveness in AR-Based Product Design
Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing the immersive realization of virtual objects, whe...
Taejin Ha, Yeongmi Kim, Jeha Ryu, Woontack Woo
ICDCSW
2006
IEEE
15 years 5 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...