With advances in technology, a dynamic real world scene can be captured, represented, and streamed for realistic interaction in 3D using multiple digital cameras and computers. Ho...
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Visually track several moving persons engaged in close interactions is known to be a very hard problem, though 3-D approaches based on stereo vision and plan-view maps offer much ...
Alessandro Bevilacqua, Luigi di Stefano, Pietro Az...
Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing the immersive realization of virtual objects, whe...
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...