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SI3D
2003
ACM
15 years 3 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
SI3D
2003
ACM
15 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ISCIS
2003
Springer
15 years 3 months ago
POCS-Based Enhancement of De-interlaced Video
Abstract. To convert an interlaced video into a progressive one effectively, de-interlacing techniques have been developed. However, existing de-interlacing techniques can not per...
Kang-Sun Choi, Jun-Ki Cho, Min-Cheol Hwang, Sung-J...
ISCIS
2003
Springer
15 years 3 months ago
Improved POCS-Based De-blocking Algorithm for Block-Transform Compressed Images
This paper presents a postprocessing technique based on the theory of projections onto convex sets (POCS) to reduce the blocking artifacts in low bit rate BDCT-coded images. In the...
Yoon Kim, Chun-Su Park, Kyunghun Jang, Sung-Jea Ko
ICCSA
2010
Springer
15 years 3 months ago
Geospatial Analysis of Cooperative Works on Asymmetric Information Environment
In the so-called Information-Explosion Era, astronomical amount of information is ubiquitously produced and digitally stored. It is getting more and more convenient for cooperative...
Tetsuya Kusuda, Tetsuro Ogi