Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Dynamic analysis of video sequences often relies on the segmentation of the sequence into regions of consistent motions. Approaching this problem requires a definition of which mo...
—This paper describes a fully automated framework to generate realistic head motion, eye gaze, and eyelid motion simultaneously based on live (or recorded) speech input. Its cent...
Abstract. We propose a new framework for simulating blood flow inside the heart, usable with geometric models of the heart from patientspecific data. The method is geared toward re...
Viorel Mihalef, Dimitris N. Metaxas, Mark Sussman,...