We present a method for improved release of whole-hand virtual grasps. It addresses the problem of objects “sticking” during release after the user’s (real) fingers interpen...
Complex human motion sequences (such as dances) are typically analyzed by segmenting them into shorter motion sequences, called gestures. However, this segmentation process is sub...
The representation of gestures changes dynamically, depending on camera viewpoints. This camera viewpoints problem is difficult to solve in environments with a single directional ...
We present a bottom up algebraic approach for segmenting multiple 2D motion models directly from the partial derivatives of an image sequence. Our method fits a polynomial called ...