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EGH
2003
Springer
15 years 9 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
SIGGRAPH
1994
ACM
15 years 7 months ago
Animating images with drawings
The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves,...
Peter Litwinowicz, Lance Williams
CVPR
2010
IEEE
15 years 7 months ago
Real-time Tracking of Multiple Occluding Objects using Level Sets
We derive a probabilistic framework for robust, realtime, visual tracking of multiple previously unseen objects from a moving camera. This framework models the discrete depth orde...
Charles Bibby, Ian Reid
IJCAI
2007
15 years 5 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
IJCV
2008
146views more  IJCV 2008»
15 years 3 months ago
Scanning Depth of Route Panorama Based on Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a straight or a mildly curved path and a sa...
Jiang Yu Zheng, Min Shi