Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
We propose a new complexity measure for movement of objects, the smoothed motion complexity. Many applications are based on algorithms dealing with moving objects, but usually data...
Valentina Damerow, Friedhelm Meyer auf der Heide, ...
This paper presents a strategy for automatically mapping information onto visual parameters in the field of three-dimensional (3D) information visualization. The work presented h...
Cristina Russo Dos Santos, Pascal Gros, Pierre Abe...
This paper presents a new technique for the extraction of surfaces from 3D ultrasound data. Surface extraction from ultrasound data is challenging for a number of reasons includin...