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141
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TOG
2008
156views more  TOG 2008»
15 years 4 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 10 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
ESA
2003
Springer
116views Algorithms» more  ESA 2003»
15 years 10 months ago
Smoothed Motion Complexity
We propose a new complexity measure for movement of objects, the smoothed motion complexity. Many applications are based on algorithms dealing with moving objects, but usually data...
Valentina Damerow, Friedhelm Meyer auf der Heide, ...
149
Voted
IV
2000
IEEE
123views Visualization» more  IV 2000»
15 years 9 months ago
Mapping Information onto 3D Virtual Worlds
This paper presents a strategy for automatically mapping information onto visual parameters in the field of three-dimensional (3D) information visualization. The work presented h...
Cristina Russo Dos Santos, Pascal Gros, Pierre Abe...
VISUALIZATION
2002
IEEE
15 years 9 months ago
Direct Surface Extraction from 3D Freehand Ultrasound Images
This paper presents a new technique for the extraction of surfaces from 3D ultrasound data. Surface extraction from ultrasound data is challenging for a number of reasons includin...
Youwei Zhang, Robert Rohling, Dinesh K. Pai