In this paper, a novel robust tracking algorithm in compressed video is proposed. Within the framework of video compression standards, we consider how to accurately estimate motio...
A common problem when using automated structure from motion techniques is that the object to be modelled can only be partially reconstructed from the video. This can occur because...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
We present here a theory of motion from a topological point of view, in a symbolic perspective. Taking space-time histories of objects as primitive entities, we introduce temporal...
Corresponding image points of a rigid object in a discrete sequence of images fulfil the so-called multilinear constraint. In this paper the continuous time analogue of this const...