Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Recognizing speech, gestures, and visual features are important interface capabilities for future embedded mobile systems. Unfortunately, the real-time performance requirements of...
Abstract. For many applications, cache misses are the primary performance bottleneck. Even though much research has been performed on automatically optimizing cache behavior at the...
In this paper we describe the Image FidelityAssessor (IFA), a model of the human visual system designed to evaluate perceived fidelity. In particular, we describe the structure of...
Christopher C. Taylor, Jan P. Allebach, Zygmunt Pi...