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115
Voted
ICIP
2000
IEEE
16 years 4 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
118
Voted
VIS
2007
IEEE
169views Visualization» more  VIS 2007»
16 years 3 months ago
Transform Coding for Hardware-accelerated Volume Rendering
Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Nathaniel Fout, Kwan-Liu Ma
CASES
2004
ACM
15 years 7 months ago
A low power architecture for embedded perception
Recognizing speech, gestures, and visual features are important interface capabilities for future embedded mobile systems. Unfortunately, the real-time performance requirements of...
Binu K. Mathew, Al Davis, Michael Parker
ICCS
2004
Springer
15 years 7 months ago
Platform-Independent Cache Optimization by Pinpointing Low-Locality Reuse
Abstract. For many applications, cache misses are the primary performance bottleneck. Even though much research has been performed on automatically optimizing cache behavior at the...
Kristof Beyls, Erik H. D'Hollander
PICS
1998
15 years 3 months ago
The Image Fidelity Assessor
In this paper we describe the Image FidelityAssessor (IFA), a model of the human visual system designed to evaluate perceived fidelity. In particular, we describe the structure of...
Christopher C. Taylor, Jan P. Allebach, Zygmunt Pi...