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» Visualizing Mesh Adaptation Metric Tensors
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VISUALIZATION
1995
IEEE
15 years 28 days ago
Fast Multiresolution Surface Meshing
We present a new method for adaptive surface meshing and triangulationwhichcontrolsthelocallevel–of–detailofthesurface approximation by local spectral estimates. These estimat...
Oliver G. Staadt, Markus H. Gross, Roger Gatti
VISUALIZATION
1998
IEEE
15 years 1 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
VISUALIZATION
1997
IEEE
15 years 1 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
TVCG
2008
192views more  TVCG 2008»
14 years 9 months ago
Anisotropic Noise Samples
We present a practical approach to generate stochastic anisotropic samples with Poisson-disk characteristic over a two-dimensional domain. In contrast to isotropic samples, we unde...
Louis Feng, Ingrid Hotz, Bernd Hamann, Kenneth I. ...
CGF
2006
173views more  CGF 2006»
14 years 9 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...