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» Visualizing Mesh Adaptation Metric Tensors
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VISUALIZATION
1995
IEEE
15 years 9 months ago
Fast Multiresolution Surface Meshing
We present a new method for adaptive surface meshing and triangulationwhichcontrolsthelocallevel–of–detailofthesurface approximation by local spectral estimates. These estimat...
Oliver G. Staadt, Markus H. Gross, Roger Gatti
VISUALIZATION
1998
IEEE
15 years 10 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
VISUALIZATION
1997
IEEE
15 years 10 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
TVCG
2008
192views more  TVCG 2008»
15 years 5 months ago
Anisotropic Noise Samples
We present a practical approach to generate stochastic anisotropic samples with Poisson-disk characteristic over a two-dimensional domain. In contrast to isotropic samples, we unde...
Louis Feng, Ingrid Hotz, Bernd Hamann, Kenneth I. ...
CGF
2006
173views more  CGF 2006»
15 years 5 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...