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VVS
1998
IEEE
97views Visualization» more  VVS 1998»
15 years 8 months ago
Volume Animation Using the Skeleton Tree
In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...
3DPVT
2004
IEEE
194views Visualization» more  3DPVT 2004»
15 years 7 months ago
Heterogeneous Deformation Model for 3D Shape and Motion Recovery from Multi-Viewpoint Images
This paper presents a framework for dynamic 3D shape and motion reconstruction from multi-viewpoint images using a deformable mesh model. By deforming a mesh at a frame to that at...
Shohei Nobuhara, Takashi Matsuyama
WSCG
2004
232views more  WSCG 2004»
15 years 5 months ago
Robust Tracking of Athletes Using Multiple Features of Multiple Views
This paper presents a robust and reconfigurable object tracker that integrates multiple visual features from multiple views. The tandem modular architecture stepwise refines the e...
Toshihiko Misu, Seiichi Gohshi, Yoshinori Izumi, Y...
PRESENCE
2006
197views more  PRESENCE 2006»
15 years 4 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
128
Voted
CGF
2000
138views more  CGF 2000»
15 years 3 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...