In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...
This paper presents a framework for dynamic 3D shape and motion reconstruction from multi-viewpoint images using a deformable mesh model. By deforming a mesh at a frame to that at...
This paper presents a robust and reconfigurable object tracker that integrates multiple visual features from multiple views. The tandem modular architecture stepwise refines the e...
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...