Techniques are presented to progressively approximate and compress in a lossless manner two-colored (i.e. binary) 3D objects (as well as objects of arbitrary dimensionality). The ...
Submission Deadline: December 14, 2009 The Journal of Visual Languages and Computing (http://www.elsevier.com/locate/jvlc, impact factor: 0.863) invites authors to submit papers fo...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Our goal is to create a visual odometry system for robots and wearable systems such that localization accuracies of centimeters can be obtained for hundreds of meters of distance ...
Data sets resulting from physical simulations typically contain a multitude of physical variables. It is, therefore, desirable that visualization methods take into account the enti...
Lars Linsen, Tran Van Long, Paul Rosenthal, Ste...