Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
We propose the combination of two recently introduced methods for the interactive visual data mining of large collections of data. Both, Hyperbolic Multi-Dimensional Scaling (HMDS...
With the growing needs of information sharing and exchange, MHEG-6(Multimedia Hypermedia information coding Expert Group - part 6) standard is defined so as to provide the interna...
Hidden Markov models have become the preferred technique for visual recognition of human gestures. However, the recognition rate depends on the set of visual features used, and al...