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ACSC
2006
IEEE
15 years 10 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
VRML
2004
ACM
15 years 10 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
ICDM
2003
IEEE
101views Data Mining» more  ICDM 2003»
15 years 9 months ago
Interactive Visualization and Navigation in Large Data Collections using the Hyperbolic Space
We propose the combination of two recently introduced methods for the interactive visual data mining of large collections of data. Both, Hyperbolic Multi-Dimensional Scaling (HMDS...
Jörg A. Walter, Jörg Ontrup, Daniel Wess...
EUROMICRO
1998
IEEE
15 years 8 months ago
Experiments with MHEG Player/Studio: An Interactive Hypermedia Visualization and Authoring System
With the growing needs of information sharing and exchange, MHEG-6(Multimedia Hypermedia information coding Expert Group - part 6) standard is defined so as to provide the interna...
Seungtaek Oh, Yung Yi, Seunghoon Jeong, Yanghee Ch...
ENC
2004
IEEE
15 years 8 months ago
Feature Selection for Visual Gesture Recognition Using Hidden Markov Models
Hidden Markov models have become the preferred technique for visual recognition of human gestures. However, the recognition rate depends on the set of visual features used, and al...
José Antonio Montero, Luis Enrique Sucar